Week 2 | Math + Art | Quinn Winter
When I think of the broad subjects of math, art, and science I think of them as three separate worlds when in reality they overlap much more than I had first realized. Math is intertwined in every art piece to aid symmetry, measurements, perspectives, and proportions to name a few examples. Math has influenced art and science in many ways and has given artists a new way to create art and visuals. As discussed in lecture, ideas such as “a single vanishing point” and “the visual pyramid” were discovered and both use mathematics as a way to create art or be able to view art pieces in a new unique way(Vesna, 2022). Mathematics is also being incorporated into art and science by allowing us to create art technologically on computers, using coding for example(ART+COM, n.d.). Mathematics has also influenced art and science by giving us a way to store art technologically, like the creation of memory storage and microchips (Wertheim, 2006).
Artists and scientists use mathematics as a new way of creating and expressing art pieces. Mathematics gives artists ways to portray art through different perspectives to the viewers, with techniques that were previously unimaginable without mathematical help. Leonardo de Vinci was one of the first people to study the converse problem of perspective. As talked about in lecture, this is when pictures are drawn in the correct linear perspective where the eye must be placed in the correct perspective to see the image. An example of this is placed below, where in order to see the given picture, you must view it from a certain angle.
![]() |
| Single Vanishing Point: Where parallel lines in a plane converge (Frantz, 2000). |
As seen below, art now uses mathematics and science to be able to be created online. Csuri states that "art takes place outside the machine, yet I create art by computer that's humanly impossible by conventional artistic methods" (Csuri, 2011-2022). NFT's are new digital art pieces that are a collector's item, where the owner of the art piece has the rights to the digital data.
![]() |
| Csuri, "Justice," 2022 |
ART+COM, n.d., Floating Numbers. ART + COM STUDIOS. https://artcom.de
Csuri, C. (2011-2022). Art, 2011-2022. Charles Csuri. https://www.charlescsuri.com/current
Vesna, V. (2022). Unit 2 Mathematics Perspective Time Space. Desma 9: Art, Science and Technology.
https://bruinlearn.ucla.edu/courses/129896/pages/unit-2-view?module_item_id=4852496
Wertheim, M. (2006). Things That Think: An Interview With Computer Collector Nicolas



The connection you make between using computers or electronics to create art and the art itself is really interesting to me. While I know that traditional artistic education tends to involve physical materials, like pen, paper, and paint, we are all so accustomed to interacting with this whole other side of art in the digital world. Even if we aren't aware, there is someone consciously designing everything from the aesthetic of our operating system on our computers to the different webpages we use everyday. One good example of this is the Google homepage, which features special logos on certain days by different artists.
ReplyDelete